CT-5555 (
5ame_heart) wrote2020-12-29 04:32 pm
Entry tags:
The Battle of Ryloth
The role of the 501st in the liberation of Ryloth has been mostly one of orbital support, but Captain Rex has his eye on the boys from Domino Squad. He's assigned Echo and Fives to the 91st Mobile Reconnaissance Corps for the operation.
According to Rex, his reasoning is that as neither Fives or Echo can pilot worth a damn, they'd better make themselves useful in the ground assault. Echo is optimistically convinced this attachment to an elite Recon Unit is serving as field training for eventual promotion to ARC-Troopers. As Rex has been friendly with them since Rishi and has continually expressed his respect for them as soldiers, Fives doesn't have a reason to disagree.
A major difference between the 91st and the 501st is that the men of the 91st like and respect their Jedi General with the sort of fondness and respect that comes with reliable, understandable and well thought out plans - General Windu seems to like and respect them back, to the extent of their lives as equal to his own, and as highly as they value each other. Skywalker is the same, of course, but the 501st are generally of the opinion that a healthy culture of talking back is a key part of letting your General exactly what you think of showy recklessness.
But one way they match, of course, is that all plans are lucky if they last five minutes' contact with the enemy.
The 91st are engaged with the droid army in the approach to the capital city of Lessu. Ryloth is all mesas and gorges around here; it's hot, much drier than the jungles where they staged earlier engagements, and the ground has a bad habit of crumbling under one's feet - especially when hit by stray blaster bolts.
Fives is right by Echo's side one second, and the next he finds himself slipping perilously down a near vertical face into a gorge, sandy rocks racing past him to the sound of his name being yelled by his brother above. He shouts in annoyance and in shock, and then when his foot makes contact with a rock a few feet down, with pain.
The rocky nature of this planet acts to his advantage, Fives realises. He's sliding rather than falling, and is able to holster his blaster in time to grab another rock, which jerks his shoulder violently but stops his descent before his fingers slip and he falls again. The Force obviously has plans for him because he's able to combine what purchase he can get with what obstructions there are to turn a death fall into a painful tumble into shadow.
Eventually Fives lands hard on his feet at the bottom of a crevasse deep enough that the fighting above is only distant flashes of light, and next to the less fortunate body of a trooper who turns out to be CT-89-2874 - Fives doesn't know him and so doesn't know what his name was.
He stands up slowly, his legs screaming from the landing, his headache informing him that he may have hit that part of him on the way down. His armor is more than scratched - some of his plates have broken in clear shards, and he's entirely lost one of his He keys his wrist comm.
"Echo? Sarge? Anyone?"
But there's no signal. And there's no reason to come look for him either, so as far as Echo and the others is concerned, CT-27-5555 is one more casualty of the Battle for Ryloth.
He leans against the rocky wall, and considers his options.
And that's when he hears something.
According to Rex, his reasoning is that as neither Fives or Echo can pilot worth a damn, they'd better make themselves useful in the ground assault. Echo is optimistically convinced this attachment to an elite Recon Unit is serving as field training for eventual promotion to ARC-Troopers. As Rex has been friendly with them since Rishi and has continually expressed his respect for them as soldiers, Fives doesn't have a reason to disagree.
A major difference between the 91st and the 501st is that the men of the 91st like and respect their Jedi General with the sort of fondness and respect that comes with reliable, understandable and well thought out plans - General Windu seems to like and respect them back, to the extent of their lives as equal to his own, and as highly as they value each other. Skywalker is the same, of course, but the 501st are generally of the opinion that a healthy culture of talking back is a key part of letting your General exactly what you think of showy recklessness.
But one way they match, of course, is that all plans are lucky if they last five minutes' contact with the enemy.
The 91st are engaged with the droid army in the approach to the capital city of Lessu. Ryloth is all mesas and gorges around here; it's hot, much drier than the jungles where they staged earlier engagements, and the ground has a bad habit of crumbling under one's feet - especially when hit by stray blaster bolts.
Fives is right by Echo's side one second, and the next he finds himself slipping perilously down a near vertical face into a gorge, sandy rocks racing past him to the sound of his name being yelled by his brother above. He shouts in annoyance and in shock, and then when his foot makes contact with a rock a few feet down, with pain.
The rocky nature of this planet acts to his advantage, Fives realises. He's sliding rather than falling, and is able to holster his blaster in time to grab another rock, which jerks his shoulder violently but stops his descent before his fingers slip and he falls again. The Force obviously has plans for him because he's able to combine what purchase he can get with what obstructions there are to turn a death fall into a painful tumble into shadow.
Eventually Fives lands hard on his feet at the bottom of a crevasse deep enough that the fighting above is only distant flashes of light, and next to the less fortunate body of a trooper who turns out to be CT-89-2874 - Fives doesn't know him and so doesn't know what his name was.
He stands up slowly, his legs screaming from the landing, his headache informing him that he may have hit that part of him on the way down. His armor is more than scratched - some of his plates have broken in clear shards, and he's entirely lost one of his He keys his wrist comm.
"Echo? Sarge? Anyone?"
But there's no signal. And there's no reason to come look for him either, so as far as Echo and the others is concerned, CT-27-5555 is one more casualty of the Battle for Ryloth.
He leans against the rocky wall, and considers his options.
And that's when he hears something.

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He heaves up his sword again, walking in front of her, but close enough that she can lead from behind, his lights illuminating not much, but his helmet is beginning to pick up the sound again. That an a few omnious beeps.
"Think we should make a move, though."
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And then a loud, animal groan that makes her freeze in her tracks.
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"Was that one of those things outside?"
The beasts with the armor that blasters couldn't penetrate, who fought a unit of droids ot a near stalemate.
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It's quiet, but certain. "I think there's just one."
There's no real 'just' about that, but though her voice stays quiet, it's just as certain, like she's made a decision. She's silent for a few seconds, listening for movement, but also taking light steps to the edge of the cave, where she lays down the blaster.
And then, she draws out the knife. "But no one can fight one alone."
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"It doesn't get to have both of us, okay? If anything happens to me, you drop everything and run."
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It's reluctant, but still an answer. She stays quiet another second - the beeping continues, and there's another thick, huffing groan, but it doesn't sound any closer yet.
"I know how to try, with two people." Or at least, she's heard those worst-case-scenarios, hope you never have to do anything like this story. "You have to get close to kill it, so I have to confuse it."
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He tries to imagine what those things would be like when they attack, slots himself and what he knows about Hera into the possible approaches.
They have armor plating, he remembers, and armor plates have to intersect.
"You need to get its attention away from me, without getting close."
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"Let me walk in front of you," she whispers. "Then after I'll jump out of the way."
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But as soon as he realised there was something down here that could affect the entire campaign, Hera's life became priority besh, and Fives hates himself for that.
He nods, and lets her go in front, staying so close behind that her head is just a shadow at the bottom of his visor view, and the occasional flick of her lekku against his gloved hands is all he can feel of her.
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But she doesn't have much time to think about it before there's a rustle on the sand, and another groan in the dark. She keeps her eyes ahead, toward Fives' light, figures that's what it will notice first, and tries to let her arms hang loose at her sides. And when shadows weave into the light, she keeps looking forward, looking for the glint of the only part of the gutkurr that isn't protected.
The hardest part is brief moment, no more than a second, when she has to keep walking. Because that's when all she wants to do is run right at it, and slam the knife into anything she can reach.
Instead, when the glint is large enough, she throws the knife out, in an arcing motion, and doesn't wait to see how it lands before she falls to the ground and rolls across to the other side of the cave. The knife doesn't land square on, but slashes the gutkurr's eye before falling to the dust, and the creature screeches and lunges at where Hera had been a moment ago.
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He feels that difficulty as well - the overriding need to rush forward, put himself between her and the thing, to cause some damage now rather than waiting for the moment. He's not supposed to be in this role - he's supposed to be the bait, the disposible one. Every instinct in his blood is trying to get himself killed right now.
He heaves the sword up slowly, trying above everything else to keep his head steady, the light constant. Let her bring it close to him without it what the light is attached to.
Come on you kriffer.
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Hera waits on the ground, in the dark, her fingers digging into the dirt until she lets herself climb up, and search for the flash of her knife. She scrapes one foot into the ground, the sound enough to halt the gutkur, but only for a moment.
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He thrusts in and it digs in maybe half a meter before it hits resistance, and entirely fails to kill the thing, but it does make it very angry.
Fives lets go of the sword hilt and his momentum carries him down long the ground, sliding in the dirt under the gutkurr's head and just out of reach of its short forearms, until he can scramble to his feet on the other side.
The creature gargles a roar and turns to him, but its ability to move in the narrow tunnel is somewhat limited now there's a meter of vibrosword sticking horizontally out of its neck.
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Eyes were the softest target, albeit just above a set of very sharp teeth, but those are turned away from her now. What else can't be covered by that hard insect plating? Joints.
The gutkurr turned completely away from her, Hera steps silently along the tunnel, without the hesitation of someone ready to run. It goes out of her mind until she drops to against to the dirt, and reaches out with the knife again, slashing deep into the narrow slice between the creature's leg and base claw, and rolling back as the gutkurr screeched again.
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Fives falls clumsily backwards in his hurry to get up, but he grabs the lamp on the side of his helmet and twists it as much as he can to get the beam into the beast's good eye.
It's nearly completely rounded on Fives when it screeches and rounds again, trying to get at the thing that attacked its leg. Fives, now on his feet, races to the other side, thinking of nothing except how he needs that sword back. He grabs the edge of its carapace and hauls himself up and over, landing on the sword with both feet hard enough to rip a deeper gash in the flesh, bounces off it and grabs the hilt with both hands.
Holding the sword now, he scrambles backwards, his feet struggling to get purchase against the ground until he hauls it out with a gross sounding squelch.
Of course now it has plenty of room to fully round on him.
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She manages it again, slashing at the bit just above its claw, but this time the gutkurr's reaction is quicker, its leg lashing back toward her as she rolls away. Its claw catches Hera's arm, slicing her skin at her shoulder - the girl lets out a gasp of pain as she retreats back into the dark.
And though the strike hits, it also leaves the gutkurr unbalanced.
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Fives' distraction doesn't translate to his body at all. He charges forward, plunging the sword directly into the creature's neck, widening the gash already made and spraying him with blood, and the lunges again with his fist, punching the thing right in the eye.
It staggers under the weight of the man, and unbalanced from the attack on its foot it tumbles to the ground, where its claws flail wildly.
Fives's armor slices embarrassingly cleanly, but the claws can't get through to him beneath is. Still, the violent swing does throw him bodily against the wall.
He doesn't stop, drawing his blaster and rushing forward again, firing at the bleeding eye like he's Rex taking down a Rishi eel, and then again into the wound left by the sword, until eventually the creature stops moving.
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"Are you okay?"
A thin trickle of blood drips from Hera's shoulder as she approaches again. She takes the time to pull out one of the remaining leaves from her pouch and start chewing on it, and to pick up the cord from the dirt that held her two lizards and droid head, and wrap it around her waist again. She knows her wound should be wrapped or, if they had any, coated with bacta, but it's not an option right now, and there's something else to worry about.
"Maybe they left it here, like a guard."
She only waits long enough for Fives to start lighting the way again.
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His head hurts again from another impact, but he's grateful as he's ever been for the armor, despite the back being dented enough that he can feel the concavity against his own back.
He turns his head down to watch her chew the leaf, grateful that his helmet hides the genuine concern he's feeling. He really ought to send her back.
But instead he looks up to light the way, and picks up the pace a little more, keeping just within what he judges she can keep up with.
"I just hope it's the only guard we have to deal with."
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There's a bitterness in her voice that hasn't been there before. Not that she pities the gutkurr much, but the droids lined villagers in front of their tanks, and worse - she doesn't think much of their bravery.
She lets Fives pass in front of her again, staying a pace or so behind him until a faint web of multicolored lights comes into view. It takes effort to not let curiosity get the better of her, but she still stays behind him, looking away from the lights to try to listen for anything else around but all she can here is the beeping, growing rapider, and the vibrations beneath them.
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He notices as he passes, the room set in the side of the tunnel, bones scattering the floor, the mechanism in the floor where a ray shield has been set up - something keeping the gutkurr back that had been released when they approached.
"There's the guard post," he remarks.
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The web of lights is stretched over a large, rectangular device, its noise getting loud enough as they approach that it's hard for her to hear anything else. Hera looks down to the way the dark steel cover of the machine curves down to the soil - she kneels down and carefully touches it where it meets the ground. Nothing happens.
She looks down and calls to Fives, her voices pitched up loud enough so she can be heard over the vibrations, "I think it's buried deep."
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Fives kneels down beside the device, and peers at it through his helmet's visor. Decides there's nothing usual his visual display can give him and removes the helmet to get a better look, setting it on the floor beside him.
"This is a remote," he says out loud, touching two fingers lightly to a small plaasrtoid box in the corner of the web of lights. He follows some of the lights over the surface of the machine and realises what he's looking at.
"Oh fuck," he swears, in English. (Thanks, SecUnit.)
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Her hand does also move slightly away from the machine, though she otherwise doesn't move.
"What?"
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"And it's been activated. But there's nothing down here to blow, unless..."
He glances up at the ceiling of rock above them, lays out the map in his head based on their previous route. His thoughts are racing, faster than he has time to put into words.
"Unless it's really kriffing big." And the only reason the mountain hasn't come down on their heads must be because it's on a timer and as there's no interface on the device, there's no way of finding out how long the timer is or how much time they have left.
He cannot let this thing blow.
Fives opens his vambrace and pulls out his hydrospanner again, scanning the device for some bolt, some connection, anything.
"Hera," he says levelly. "It's time for you to leave."
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