CT-5555 (
5ame_heart) wrote2020-12-29 04:32 pm
Entry tags:
The Battle of Ryloth
The role of the 501st in the liberation of Ryloth has been mostly one of orbital support, but Captain Rex has his eye on the boys from Domino Squad. He's assigned Echo and Fives to the 91st Mobile Reconnaissance Corps for the operation.
According to Rex, his reasoning is that as neither Fives or Echo can pilot worth a damn, they'd better make themselves useful in the ground assault. Echo is optimistically convinced this attachment to an elite Recon Unit is serving as field training for eventual promotion to ARC-Troopers. As Rex has been friendly with them since Rishi and has continually expressed his respect for them as soldiers, Fives doesn't have a reason to disagree.
A major difference between the 91st and the 501st is that the men of the 91st like and respect their Jedi General with the sort of fondness and respect that comes with reliable, understandable and well thought out plans - General Windu seems to like and respect them back, to the extent of their lives as equal to his own, and as highly as they value each other. Skywalker is the same, of course, but the 501st are generally of the opinion that a healthy culture of talking back is a key part of letting your General exactly what you think of showy recklessness.
But one way they match, of course, is that all plans are lucky if they last five minutes' contact with the enemy.
The 91st are engaged with the droid army in the approach to the capital city of Lessu. Ryloth is all mesas and gorges around here; it's hot, much drier than the jungles where they staged earlier engagements, and the ground has a bad habit of crumbling under one's feet - especially when hit by stray blaster bolts.
Fives is right by Echo's side one second, and the next he finds himself slipping perilously down a near vertical face into a gorge, sandy rocks racing past him to the sound of his name being yelled by his brother above. He shouts in annoyance and in shock, and then when his foot makes contact with a rock a few feet down, with pain.
The rocky nature of this planet acts to his advantage, Fives realises. He's sliding rather than falling, and is able to holster his blaster in time to grab another rock, which jerks his shoulder violently but stops his descent before his fingers slip and he falls again. The Force obviously has plans for him because he's able to combine what purchase he can get with what obstructions there are to turn a death fall into a painful tumble into shadow.
Eventually Fives lands hard on his feet at the bottom of a crevasse deep enough that the fighting above is only distant flashes of light, and next to the less fortunate body of a trooper who turns out to be CT-89-2874 - Fives doesn't know him and so doesn't know what his name was.
He stands up slowly, his legs screaming from the landing, his headache informing him that he may have hit that part of him on the way down. His armor is more than scratched - some of his plates have broken in clear shards, and he's entirely lost one of his He keys his wrist comm.
"Echo? Sarge? Anyone?"
But there's no signal. And there's no reason to come look for him either, so as far as Echo and the others is concerned, CT-27-5555 is one more casualty of the Battle for Ryloth.
He leans against the rocky wall, and considers his options.
And that's when he hears something.
According to Rex, his reasoning is that as neither Fives or Echo can pilot worth a damn, they'd better make themselves useful in the ground assault. Echo is optimistically convinced this attachment to an elite Recon Unit is serving as field training for eventual promotion to ARC-Troopers. As Rex has been friendly with them since Rishi and has continually expressed his respect for them as soldiers, Fives doesn't have a reason to disagree.
A major difference between the 91st and the 501st is that the men of the 91st like and respect their Jedi General with the sort of fondness and respect that comes with reliable, understandable and well thought out plans - General Windu seems to like and respect them back, to the extent of their lives as equal to his own, and as highly as they value each other. Skywalker is the same, of course, but the 501st are generally of the opinion that a healthy culture of talking back is a key part of letting your General exactly what you think of showy recklessness.
But one way they match, of course, is that all plans are lucky if they last five minutes' contact with the enemy.
The 91st are engaged with the droid army in the approach to the capital city of Lessu. Ryloth is all mesas and gorges around here; it's hot, much drier than the jungles where they staged earlier engagements, and the ground has a bad habit of crumbling under one's feet - especially when hit by stray blaster bolts.
Fives is right by Echo's side one second, and the next he finds himself slipping perilously down a near vertical face into a gorge, sandy rocks racing past him to the sound of his name being yelled by his brother above. He shouts in annoyance and in shock, and then when his foot makes contact with a rock a few feet down, with pain.
The rocky nature of this planet acts to his advantage, Fives realises. He's sliding rather than falling, and is able to holster his blaster in time to grab another rock, which jerks his shoulder violently but stops his descent before his fingers slip and he falls again. The Force obviously has plans for him because he's able to combine what purchase he can get with what obstructions there are to turn a death fall into a painful tumble into shadow.
Eventually Fives lands hard on his feet at the bottom of a crevasse deep enough that the fighting above is only distant flashes of light, and next to the less fortunate body of a trooper who turns out to be CT-89-2874 - Fives doesn't know him and so doesn't know what his name was.
He stands up slowly, his legs screaming from the landing, his headache informing him that he may have hit that part of him on the way down. His armor is more than scratched - some of his plates have broken in clear shards, and he's entirely lost one of his He keys his wrist comm.
"Echo? Sarge? Anyone?"
But there's no signal. And there's no reason to come look for him either, so as far as Echo and the others is concerned, CT-27-5555 is one more casualty of the Battle for Ryloth.
He leans against the rocky wall, and considers his options.
And that's when he hears something.

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The electrical sounds are greater now, and he can here the unmistakable chatter of the B1s, combined with the lower pitch of a Tactical droid, though the words can't quite be made out.
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She holds her rifle up to the makeshift door. Without speaking, she looks over to Fives, as though for instruction.
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He knows what they're going to have to do, but he's not happy with the risk it puts her in.
He points at the rifle, and then at the door. Then he holds out all five fingers on his right hand.
- He tucks his thumb in. four
- He heaves the sword in both hands, the last thing showing on his right hand before he grabs the handle is three fingers.
- He shifts a foot back, extending just index and middle fingers. two.
And then he rocks back onto that back foot and runs at the door.
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And she keeps two things in mind: she'll have to shoot at the droids as quickly as she can to get them out of Fives' way, and she'll have to not hit Fives as she shoots.
So when the door falls, she waits for Fives' movement, and shoots straight from where he had stood a moment ago, firing into the square face of the tactical droid.
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He focuses on the tactical droid, swinging a wide arc to get through its neck, until another droid hitting hie from behind makes him stagger again, and drop the vibrosword.
He's not too worried about hand to hand with battle droids, but he hopes Hera can take out a few more.
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She stays in the doorframe, but isn't very hesitant in her fire.
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His armour is taking a battering from the close quarters combat, and hjim in side it, but with his sword lost he draws his blaster and shoots the last few droids.
The last droi standing, though, he doesn't shoot. He launches himself straight at it and rams it against the wall, holding it by the neck with the hand that isn't holding his pistol at its head.
"What's going on here?" he demands.
(Are battle droids programmed to respond to intimidation? He has no idea.)
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And the droid, which whether or not it could feel fear, still makes a lot of frightened-sounding 'ehnnn' noises at being slammed into a wall.
She glances back, briefly, but tries to keep her attention on the tunnel beyond, just in case.
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The droid's vocaliser splutters in that freakishly organic way they do sometimes. "You'll never stop us, clone."
That's when the stolen commlink in Fives' vambrace bleeps into life, and the voice of another tactical droid speaks up:
"Device activated."
"What?" Fives pulls the B1 back away from the wall inorder to slam it back. "What device?"
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"I can feel it," she murmurs. It's not with any idea of what it is, but she can pick out mechanical vibrations from natural ones.
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Fives glares at it, and drops it from the neck to turn to Hera. "Can you locate it?"
The droid scrambles on the floor, finds a blaster and lifts it to point at Fives. Fives shoots it in the head without even looking over.
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"I think so, it's -"
She goes quiet again, listening again, trying to guess what makes it feel almost echoing, louder but harder to follow. As she realizes - "- part of it's in the ground. Close to here."
Hera gestures a direction, though with Fives looking at her, she's pointing into the dark.
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"I feel like I should be telling you to get out of here," he says, before he does anything else. "If I tell you to run, will you be able to, in the dark?"
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"Even if I can't see."
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He heaves up his sword again, walking in front of her, but close enough that she can lead from behind, his lights illuminating not much, but his helmet is beginning to pick up the sound again. That an a few omnious beeps.
"Think we should make a move, though."
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And then a loud, animal groan that makes her freeze in her tracks.
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"Was that one of those things outside?"
The beasts with the armor that blasters couldn't penetrate, who fought a unit of droids ot a near stalemate.
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It's quiet, but certain. "I think there's just one."
There's no real 'just' about that, but though her voice stays quiet, it's just as certain, like she's made a decision. She's silent for a few seconds, listening for movement, but also taking light steps to the edge of the cave, where she lays down the blaster.
And then, she draws out the knife. "But no one can fight one alone."
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"It doesn't get to have both of us, okay? If anything happens to me, you drop everything and run."
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It's reluctant, but still an answer. She stays quiet another second - the beeping continues, and there's another thick, huffing groan, but it doesn't sound any closer yet.
"I know how to try, with two people." Or at least, she's heard those worst-case-scenarios, hope you never have to do anything like this story. "You have to get close to kill it, so I have to confuse it."
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He tries to imagine what those things would be like when they attack, slots himself and what he knows about Hera into the possible approaches.
They have armor plating, he remembers, and armor plates have to intersect.
"You need to get its attention away from me, without getting close."
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"Let me walk in front of you," she whispers. "Then after I'll jump out of the way."
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But as soon as he realised there was something down here that could affect the entire campaign, Hera's life became priority besh, and Fives hates himself for that.
He nods, and lets her go in front, staying so close behind that her head is just a shadow at the bottom of his visor view, and the occasional flick of her lekku against his gloved hands is all he can feel of her.
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But she doesn't have much time to think about it before there's a rustle on the sand, and another groan in the dark. She keeps her eyes ahead, toward Fives' light, figures that's what it will notice first, and tries to let her arms hang loose at her sides. And when shadows weave into the light, she keeps looking forward, looking for the glint of the only part of the gutkurr that isn't protected.
The hardest part is brief moment, no more than a second, when she has to keep walking. Because that's when all she wants to do is run right at it, and slam the knife into anything she can reach.
Instead, when the glint is large enough, she throws the knife out, in an arcing motion, and doesn't wait to see how it lands before she falls to the ground and rolls across to the other side of the cave. The knife doesn't land square on, but slashes the gutkurr's eye before falling to the dust, and the creature screeches and lunges at where Hera had been a moment ago.
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He feels that difficulty as well - the overriding need to rush forward, put himself between her and the thing, to cause some damage now rather than waiting for the moment. He's not supposed to be in this role - he's supposed to be the bait, the disposible one. Every instinct in his blood is trying to get himself killed right now.
He heaves the sword up slowly, trying above everything else to keep his head steady, the light constant. Let her bring it close to him without it what the light is attached to.
Come on you kriffer.
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